Finite economics mod Introduces Imperial Trade, trade centers and Asteroid Resource Domes. This makes for some interesting strategies and designs.įinite Economics: This helps the AI better handle finite play and will enhance greatly the value of building Towns and Cities in AI Campaign. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. Tactical Fighter: Fighters now move in Tactical combat only. Some examples are: the AI better handles mines now, point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues, low level Master Computers to name a few AI balance allows the AI and Human Players to have some specific Components, Vehicles, and Abilities. It can be enjoyed in multiplayer LAN or PBEM games as well.ĪI Campaign incorporates below mods by JLSĪI Balance: Created specifically for a more challenging AI. AI Campaign Is optimized for Solitaire Play, Simultaneous Play, and Finite resources.
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